Bandit Keith

Bandit Keith

Character Information

Thông tin chung:
  • Bandit Keith là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật sau khi đánh bại các bài thủ huyền thoại 50 lần (bài thủ là các nhân vật trong các series - Lengendary Duelist). 
  • Nhân vật này cần chìa khóa màu đỏ để có thể đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi bạn kích hoạt nhiệm vụ mở khóa của anh ấy

Thế giới: Duel Monster
  • Bandit Keith yêu cầu chìa khóa Đỏ để đấu đôi tại Gate.
  • Bandit Keith cấp 40 xuất hiện ở cổng khi đạt đến Stage 30.
Mở khóa Nhiệm vụ:
  • Đánh bại các Duelist huyền thoại 50 lần.
  • Thu thập 2 lá bài Loại Machine .
  • Thắng 1 trận đấu với Bandit Keith ở cấp độ 30.

Skills

Only available in this character
Bandit
Cheater's Coin
Switcheroo
Sleight of Hand
Baggy Sleeves
General
Balance
Draw Sense: EARTH
LP Boost Alpha
Restart
Draw Sense: High-Level
Draw Sense: Low-Level
Draw Sense: DARK
Draw Sense: FIRE
Draw Sense: Machine
Fiend's Exchange

Drop Reward

UR Rarity
Barrel Dragon
UR Rarity
Barrel Dragon
Barrel Dragon
DARK 7
Barrel Dragon
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.


SR Rarity
Heavy Mech Support Platform
SR Rarity
Heavy Mech Support Platform
Heavy Mech Support Platform
DARK 3
Heavy Mech Support Platform
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


R Rarity
Oilman
R Rarity
Oilman
Oilman
EARTH 2
Oilman
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


N Rarity
Metalzoa
N Rarity
Metalzoa
Metalzoa
DARK 8
Metalzoa
  • ATK:

  • 3000

  • DEF:

  • 2300


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph".


R Rarity
Ground Attacker Bugroth
R Rarity
Ground Attacker Bugroth
Ground Attacker Bugroth
EARTH 4
Ground Attacker Bugroth
  • ATK:

  • 1500

  • DEF:

  • 1000


A surface battle robot that was once used for sea warfare.


SR Rarity
Overdrive
SR Rarity
Overdrive
Overdrive
EARTH 4
Overdrive
  • ATK:

  • 1600

  • DEF:

  • 1500


An all-terrain armored vehicle armed with a heavy-duty machine gun.


SR Rarity
Warrior of Zera
SR Rarity
Warrior of Zera
Warrior of Zera
EARTH 4
Warrior of Zera
  • ATK:

  • 1600

  • DEF:

  • 1600


A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.


N Rarity
Launcher Spider
N Rarity
Launcher Spider
Launcher Spider
FIRE 7
Launcher Spider
  • ATK:

  • 2200

  • DEF:

  • 2500


A mechanical spider with rocket launchers capable of random fire.


N Rarity
Zoa
N Rarity
Zoa
Zoa
DARK 7
Zoa
  • ATK:

  • 2600

  • DEF:

  • 1900


A monster whose full potential can be achieved when outfitted with "Metalmorph".


SR Rarity
Reload
SR Rarity
Reload
Reload
Spell Quick
Reload

    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


    SR Rarity
    Second Coin Toss
    SR Rarity
    Second Coin Toss
    Second Coin Toss
    Spell Continuous
    Second Coin Toss

      When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.


      SR Rarity
      Stim-Pack
      SR Rarity
      Stim-Pack
      Stim-Pack
      Spell Equip
      Stim-Pack

        The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.


        R Rarity
        Goblin Thief
        R Rarity
        Goblin Thief
        Goblin Thief
        Spell Normal
        Goblin Thief

          Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.


          SR Rarity
          Rare Metalmorph
          SR Rarity
          Rare Metalmorph
          Rare Metalmorph
          Trap Continuous
          Rare Metalmorph

            Activate this card by targeting 1 Machine-Type monster on the field; it gains 500 ATK. Once, negate a Spell effect that targets that monster. When that monster leaves the field, destroy this card.


            Level-up Reward

            R Rarity
            The Secret of the Bandit
            R Rarity
            The Secret of the Bandit
            The Secret of the Bandit
            Spell Normal
            The Secret of the Bandit

              This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.


               Rarity
              Jinzo #7
               Rarity
              Jinzo #7
              Jinzo #7
              DARK 2
              Jinzo #7
              • ATK:

              • 500

              • DEF:

              • 400


              This monster can attack your opponent's Life Points directly.


              N Rarity
              Pendulum Machine
              N Rarity
              Pendulum Machine
              Pendulum Machine
              DARK 6
              Pendulum Machine
              • ATK:

              • 1750

              • DEF:

              • 2000


              A horrible torture machine with a large pendulum blade.


              R Rarity
              Machine Conversion Factory
              R Rarity
              Machine Conversion Factory
              Machine Conversion Factory
              Spell Equip
              Machine Conversion Factory

                Equip only to a Machine monster. It gains 300 ATK/DEF.


                R Rarity
                Smoke Grenade of the Thief
                R Rarity
                Smoke Grenade of the Thief
                Smoke Grenade of the Thief
                Spell Equip
                Smoke Grenade of the Thief

                  When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.


                  R Rarity
                  Sonic Jammer
                  R Rarity
                  Sonic Jammer
                  Sonic Jammer
                  WIND 2
                  Sonic Jammer
                  • ATK:

                  • 350

                  • DEF:

                  • 650


                  FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.


                  R Rarity
                  A-Team: Trap Disposal Unit
                  R Rarity
                  A-Team: Trap Disposal Unit
                  A-Team: Trap Disposal Unit
                  FIRE 2
                  A-Team: Trap Disposal Unit
                  • ATK:

                  • 300

                  • DEF:

                  • 400


                  This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.


                  SR Rarity
                  Overdrive
                  SR Rarity
                  Overdrive
                  Overdrive
                  EARTH 4
                  Overdrive
                  • ATK:

                  • 1600

                  • DEF:

                  • 1500


                  An all-terrain armored vehicle armed with a heavy-duty machine gun.


                  SR Rarity
                  Metalmorph
                  SR Rarity
                  Metalmorph
                  Metalmorph
                  Trap Normal
                  Metalmorph

                    Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.


                    R Rarity
                    Paralyzing Potion
                    R Rarity
                    Paralyzing Potion
                    Paralyzing Potion
                    Spell Equip
                    Paralyzing Potion

                      A non Machine-Type monster equipped with this card cannot attack.


                      SR Rarity
                      Machine Duplication
                      SR Rarity
                      Machine Duplication
                      Machine Duplication
                      Spell Normal
                      Machine Duplication

                        Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                        SR Rarity
                        7 Completed
                        SR Rarity
                        7 Completed
                        7 Completed
                        Spell Equip
                        7 Completed

                          Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.


                          SR Rarity
                          Time Machine
                          SR Rarity
                          Time Machine
                          Time Machine
                          Trap Normal
                          Time Machine

                            When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.


                            SR Rarity
                            Proton Blast
                            SR Rarity
                            Proton Blast
                            Proton Blast
                            Trap Continuous
                            Proton Blast

                              Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads. ● 1+: Inflict 500 damage to your opponent. ● 2+: Destroy 1 card your opponent controls. ● 3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads.







                              Deck used by Bandit Keith in DUEL LINKS

                              https://metaduelist.com/
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